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Category: D&D 5e (Page 2 of 2)

D&D Next: Supporting Simple and Advanced Playstyles at the Same Table

dnd-next-bigFor anyone who’s seen the latest D&D Next playtest packet released on August 2, 2013, I think you’ll agree that the WOTC folks are truly delivering on their early promises to provide a simple core set of rules. You can have players with ‘basic’ (think OD&D) characters playing alongside ‘advanced’ characters (think 2nd Edition with 3rd Edition feats). Throughout the core rules, you can see ‘best of’ features from all prior editions.

They key here is flexibility. Players can construct and play characters they’re comfortable with and that suit their playstyle. A player can ignore feats and just give their PC ability score boosts for example. Gamemasters can cater to a variety of GM styles (such as Theater of the Mind combat). Here’s what Mike Mearls at WOTC said which summarizes the approach:

Ideally, your first two levels allow you to embrace your character’s background and race along with the most basic functionality of your class. At 3rd level, you’re ready to opt into a more distinct expression of your character class.

As you gain levels past 3rd, you gain more benefits from your chosen subclass and your class’s core abilities. At this stage, you can also opt to choose between boosting your ability scores and selecting feats. We believe that most players will boost their scores first, then opt into feats as they max out their key abilities. In either case, players are free to opt for the complexity that feats bring or keep it simple.

Thus, you can imagine that the lifespan of a character looks something like this.

  • At 1st and 2nd level you learn the basics of your class, race, and background.
  • At 3rd level, you begin to specialize within your class.
  • At 4th level and later, you can decide to further customize your character or keep things simple.
  • At any point, you can decide to multiclass after 1st level.
  • Before you start play, you can also opt to design your own subclass, provided that your DM approves this choice. Subclass design won’t be a science, but we can provide pointers and advice on which combos to avoid.

(Source: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130805)

Crowdsourced Classic Module Conversion Community

I’ve got a proposal for crowdsourced fan content with benefit to WotC.

Summary

In a nutshell, I could organize a community of folks to create free, fan-based 5e conversion guides for 1e/2e/BX classic modules. Conversion guides would be 1-3 pages, be peer-reviewed, follow a standardized format (ideally with some sort of D&D official ‘fan work’ branding), and could be linked to from DnDClassics.com. I believe this would increase 5e players’ interest in buying classic D&D modules without cannibalizing sales of new adventure products. We could also time the initial release on this so that the new site and first ten or twenty module conversions could be released around the time you release the fan content license next year. End state would be to have conversion guides to all 200+ classic adventures, and maybe expand to include 3e and 4e adventure conversions.

If WotC is interested, I would volunteer to be a community organizer in the style of Robert Adducci and DnDAdventurersLeague.org. The new web site could list all classic modules where D&D conversions exist, with links to DnDClassics.com to buy the module and download (for free) the conversion guide. The site would be not-for-profit, and not get any commissions off DnDClassics.com sales. Alternatively, this site could be part of Enworld or DnDClassics.com. I’ve got several specific ideas on how to run this community effectively and incentivize folks to do conversions.

Conversion Guide Contents

A conversion guide would list things like a concise summary of the adventure; a glossary of people, places and things; which spells need a different 5e spell replacements; guidance on certain 1e rules adjudication; reference to the Monster Manual page for monsters; and custom stat blocks for monsters or boss NPCs which don’t have MM stats. Basically you could read the actual classic module once, then refer to the 1-sheet conversion guide and run the adventure with no other work needed.

If this project moved forward, I could write a conversion ‘bible’ with submission guidelines and templates, all of which could be overseen / approved by WotC staff.

Licensing & Deprecation

There could be a license which specifically gives conversion license details similar to this conversion policy for 3.x/d20 conversions on Enworld’s site:
http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=128

You could optionally have a deprecation clause in the license where any classic modules which WOTC published for 5e require the fan-conversion version to be take off-line and reference instead the new 5e product equivalent.

Community Interest

I did a sniff-test on interest on Google+ and already have a a couple of dozen volunteers:
https://plus.google.com/u/0/+StanShinn/posts/A1WeKLrcKzN

Anyway, Mike & WotC, let me know if you’d like my help on this or something similar. 🙂

Email ussouthwest@dndadventurersleague.org or stanshinn@gmail.com or call 972.998.6301 (Stan’s cell)

— Stan Shinn

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