Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 69 of 111)

20 Elements To Make Your Adventures Feel Like Star Wars

Star-Wars-Original-Trilogy-Artwork
What iconic ‘themes’ can make your campaign feel like the original trilogy Star Wars movies? Here are some things to consider including in your Star Wars adventures:

  1. Super weapons
  2. Monsters
  3. Family issues
  4. Struggle with temptations / the Dark Side
  5. Fate of the Galaxy at stake
  6. The Force
  7. Stormtroopers
  8. Alien landscapes
  9. Epic space battles
  10. Light saber duels
  11. Droid sidekick humor
  12. Wild west type set pieces (Tatooine, Ord Mantell)
  13. Ruins of past civilizations set pieces (Yavin IV, gungan ruins, Rhen Var, Korriban)
  14. A sense of history behind some current events
  15. Exotic alien species and cultures.
  16. A wretched hive of scum and villainy
  17. A beloved space ship like the Millennium Falcon
  18. A powerful villain who has a chance at redemption story arc
  19. Rogue turned hero character arc
  20. Romantic story Arc

(Based on my own ideas and crowd-sourced wisdom from the Google+ Community)

Mysteries of Redmark: The Village of Orlane

The Village of Orlane

The Village of Orlane

Our heroes, along with a new companion, were en route to Tyre in Kashpar to secure a set of legendary keys which would allow entrance to the legendary king of Oskarria. Along the way they were asked to check in with the mayor of Orlane, since there had been troubling reports.

Our players had entered a temple to the Northeast side of the village in order to get to the bottom of missing people and bewitched villagers.

Players who attended received 450 XP for great roleplaying and a few combats.

Legends of Redmark: The Sorcerer Sulieman’s Shifting Sanctuary

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On May 9 we ran a game at John’s house. Full set of photos here: https://plus.google.com/photos/+StanShinn/albums/6151491021511827521

The intro to our game:

“Before you stands the ominous arches of a bewitched sanctuary, home of the Sorcerer Sulieman’s forbidden experiments. Time is of the essence: Harliss, the village chief’s son, is with you, anxious to save his beloved Layana from the vile experiments of the sorcerer who recently abducted her.

What dangers lie inside? The locals speak of a silver-furred wolf-man they killed only after his vicious talons had slain half the town. Purple, slimed abominations and three-eyed horrors have also been sighted loping through the night, escaped from the self-same sanctuary which lies before you.

You obtained crucial clues and a map from a half-mad peasant, but still, none have ever escaped alive from the sorcerer’s lair. Can you solve the mysteries of the sanctuary and survive to rescue Layana from the clutches of the Sorcerer Sulieman?”

We played Level 7 characters. Next time people play in a Legends of Redmark game the characters will be Level 8.

The Hordes of Raschev

Our Classic Traveller game last night — with Stan playing for a change! Six players plus Robert Eaglestone as the GM. Rob ran us through the CT double adventure ‘Hordes’. Also beta-testing a custom character sheet with rules summary which I’ll be updating and sharing out in a few weeks. It was awesome fun! Thanks Rob for running a great game. Click on the images below to view fullscreen.

Recap on our adventures: Our players uncovered the various mysteries behind the alien ‘bugs’ from Chamax, how the spaceship got to the planet Raschev, and managed to save a few less-than-competent jarhead locals.

Our adventurers managed to rack up some more cash and recruit revolutionaries who want to take back Arden from the Zhodani. Off-camera our characters will sell the Chamax artifacts we acquired from the previous planet. Our next step for the upcoming game is to journey to Arden and begin it’s liberation! But, we need a plan since our resources are still scant.

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