Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 1 of 111)

Paragon RPG Superhero House Rules

I like the Cortex Prime RPG and its earlier incarnations, such as Marvel Heroic Roleplaying. Things that have given me pause in running Cortex games are the numerous SFX, having the GM track when players roll 1s, and the long combat time due to multiple rounds before a scene is resolved. I’ve found the Agon RPG (and its generic counterpart, the Paragon RPG) to be a nice improvement in terms of the GM having less to track (moving the cognitive load to players to independently manage their own resource tracks and charges) and having scenes quickly resolve.

Now I’m looking at running a superheroes campaign, and I think using the Paragon RPG as the core rules would really suit my tastes. Here’s my candidate house rules, which add some Cortex Prime / Marvel Heroic Roleplaying rules to Paragon to do superheroes.

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Star Wars ‘Shinn Canon’

With the disastrously low IMDB rating of Disney’s recently released ‘The Acolyte’, I’ve decided to revisit what I consider to be Star Wars canon. Since this is based on my personal preferences, I’ll call it ‘Shinn Canon’ (Shinn is my last name).

The Reason for the Shinn Canon

Having my own ‘Shinn Canon’ is helpful in setting the stage for any Star Wars roleplaying games I run in the future. Also, as I consider new novels to read, I only want to consume media that is internally consistent with and respectful of the original Star Wars concepts and ethos presented in the original Star Wars trilogy.

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