I had a great time playing Mutants & Masterminds last night with my game group. We are trying out different Superhero game systems to see which RPG would be the best fit for our collective GM and play-style preferences. Our group really loved playing Mutants & Masterminds and it is definitely a strong contender for future Superhero campaigns. After running it we had some ideas on how to make it easier to track damage and conditions.

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