Tabletop RPG Podcast and Roleplaying Resources

Day: September 28, 2017

Coming Full Circle: One-hour Wargames

Back in February 2010, after having researched wargames on several online forums, I ended up purchasing my first set of wargaming rules. It was a book by Neil Thomas called Ancient & Medieval Wargaming.

I breezed through the book and loved it! I was intrigued enough to buy another couple of books that month: Field of Glory and Black Powder.

Both of these latter two books had high production values and looked like great fun, but both required a dauntingly large set of miniatures and expansive gaming spaces. I had neither of each at the time.

Fast-forward to 2017. Now that my kids have moved out, I have more gaming space, more time, and gaming buddies who are willing to try out just about any roleplaying or miniatures games.

I did some more research wargame rules, and bought Sword & Spear. I tried to field a game a few weeks ago, but none of the two other players who were showing up had time to read the rules. They rules are only 50 pages, but even that was more reading than our busy work week allowed.

Afterwards, I thought of the uber-simplicity of the rules in the Neil Thomas book. I researched online and found that he had since published another set of rules called (fittingly) One-hour Wargames: Practical Tabletop Battles for those with limited time and space.

I bought this and devoured it. In this book are several sets of one-page rules, each optimized for a different historical time period. Moreover, the games are optimized for quick, 1-hour games! Also included are 30 different scenarios (things like ‘hold the bridge’ or ‘retreat with minimal casualties’). Instead of focusing on a pitched battle-to-the-death between two meticulously balanced, totally-equal forces, Neil Thomas has focused on quick games that are easy but with lots of tactical nuances in scenarios that were much more like real battles.

The quick, 1-hour gameplay also means you can do campaigns. An evening could easily have 3 games where you try for the ‘best of 3’. Thinking about a future World War II themed campaign we have in mind, we could easily fight out side-skirmishes before (or after) our roleplaying games to complement the main campaign story. Lots of potential fun here!

Anyway, although I’m still anxious to play Sword & Spear wargame rules at some point, I think I’d like to start with Thomas’s simpler one-page rules, and only graduate to Sword & Spear or other more complex rulesets after we’ve had a change to get our feet wet with these simple rules. And it would not surprise me if these simple rules are all we ever decide we need :-).

One Page Starship Rules: Orion’s Gate

I recently ran across a set of one-page starship rules called Orion’s Gate. It’s no longer supported by the author, but reading through it, it really seems to do all the things I really want in a lightweight ‘beer & pretzels’ style starship wargame, namely:

  • Easy to pick up even if you haven’t read the rules in months.
  • One-page handout is all you need to use during the game.
  • Ability to stat out Star Wars, Star Trek, and other IPs.
  • Ability to mix Capital size large destroyers alongside small squadrons.
  • Potential to play a full game in 1-2 hours.

I also like A Sky Full of Ship for the above purpose, but I think Orion’s Gate might actually do the job more simply.

I do want to try this game out sometime soon. Here’s some Star Trek ships I stat’d out using the Orion’s Gate rules.

Constellation Class / Intrepid-Class Ship (Destroyer, 6 pts)

Range 18″, Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:

  • ☐☐ Shield
  • ☐☐ Photon Torpedoes (Canon)
  • ☐☐ Phaser Bank (Missile Cluster)

U.S.S. Excelsior, Galaxy Class (Battleship, 12 pts)

Range 24″, Accuracy 0, Strength 6, Evasion 7, Toughness 13
Components:

  • ☐☐ Shield #1
  • ☐☐ Tractor Beam
  • ☐☐ Shield #2
  • ☐☐ Photon Torpedoes (Tsunami Canon)
  • ☐☐ Shield #3
  • ☐☐ Phaser Bank (Missile Cluster)

Klingon K’Vort Bird-of-Prey (Destroyer, 6 pts)

Range 18″, Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:

  • ☐☐ Shield
  • ☐☐ Photon Torpedoes (Canon)
  • ☐☐ Phaser Bank (Missile Cluster)

Klingon K’t’inga Battlecruiser (Battleship, 12 pts)

Range 24″, Accuracy 0, Strength 6, Evasion 7, Toughness 13
Components:

  • ☐☐ Shield #1
  • ☐☐ Klingon Irradiated Photon Torpedoes (Plasma Canon)
  • ☐☐ Shield #2
  • ☐☐ Photo Torpedoes (Cannon)
  • ☐☐ Shield #3
  • ☐☐ Phaser Bank (Missile Cluster)

I’ll also work out some house rules, such as when you have no shield components remaining, you would announce your shields being down to X 10%.

Sometime soon I’ll also stat out a Star Wars fleet for use with my Star Wars Armada minis. Here are the ships I’ll stat out in a future post:

REBEL FLEET

  • CR90 Corvette
  • Nebulon-B Frigate

IMPERIAL FLEET

  • Victory-class Star Destroyer
  • X-wing Squadrons
  • TIE Fighter Squadrons

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