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Movie Dream: The Wrath of Queen Anthraxia

My favorite dreams are the ones I have that have a nice plot, so experiencing the dream is a bit like watching a movie. I hate it when the dream ends before the story concludes, but this dream from last night finished the story! Here is the story, complete with some AI illustrations for visuals.


In my dream, I was on the planet Hypoxia. It was a dystopian world in a distant star system where the entire planet was covered in a dense, toxic fog, and people had to live underground. I was in an underground café that had a food line and a very Soviet-era dystopian feel. There were drone cameras, like wasps, just drifting around, keeping an eye on everything we did. As I got to the food server, they portioned out some slop into a bowl for me.

I loudly said, “Reconstituted pseudo-beans again? Aren’t you all sick of this swill?”

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Comic Book Arcs Adapted into Novels and Animated Films

I did some research for my book club to catalog DC Comics story arcs that have been adapted into animated films and/or novelizations. Sharing to the world and also so I don’t lose this information! We are adding comics to our list of discussion topics in our book club, but for those who want to read a novel or watch an animated feature, below are some option. ‘Where to Stream’ is not complete; many of these (most?) are also available to rent on Amazon Prime for example.

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Using a Drama Tracker in Captain’s Log

Star Trek is one of my favorite IPs, and I love the tools and flexibility of the Captain’s Log RPG from Modiphius. Captain’s Log allows you to play in either Solo, Coop, or Guided modes. I’ve run games in all three styles and noticed some challenges when playing with multiple players. I’ll review the issue and suggest a solution at the end.

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Using the Yes/No Probability Matrix as a PbtA Clock

Our group came up with an impromptu house rule for using the Yes/No Probability Matrix in Captain’s Log: use it like a Clock in Powered by the Apocalypse games. You start with a given probability and each time you find the need to check if the event happened or not, the clock goes up a row. So in our game we had an injected serum that made our bodies mimic the appearance of the local alien race. When we first beamed down, we deemed it was ‘Improbable’ that the serum would fail for one of our party. Each subsequent scene the clock would tick down (moving the arrow up) so the next scene we rolled against ‘Somewhat Improbable’, and the next scene we rolled against ’50/50′ until a scene happened where someone’s serum finally failed (at a most inconvenient moment of course). I will definitely be using this rule again.

The fateful scene when the serum failed was Scene 4 in a write-up I did of the adventure here.

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