Archive | Design Diary

Running Long-term Campaigns in Big Universes

Here is an interesting post that touches on one element needed for long running campaigns: a big universe where you’re usually saving a region of the world/universe (as opposed to dealing with X-Men style extinction events that literally save the world). Having a shared universe. Not required, but I think its cool to have the […]

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Cinematic RPG Design Diary: Skills

I’m working on a multi-genre original RPG called ‘Cinematic’ that will have traits and skills with an optional stunt system (that you can use or ignore). There will be a Sci Fi implementation of Cinematic called Imperium RPG. First let’s talk about the generic Cinematic RPG core system. Two Attributes Cinematic will work like Cortex Plus, Traveller, […]

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