Inspired by reading this great article on B/X D&D playstyle, I thought I’d jot down my thoughts on Old-School D&D (and in particular, Basic/Expert or B/X D&D) vs. 5e, and include some easy ways to get 5e to run more like B/X D&D.
Tag: D&D 5e
I enjoy trying out new games, but I’ve also found that ‘mastering’ a game system often takes many sessions of running those rules. These days, I’m usually more comfortable converting an existing IP over to a game system I like and have mastered, rather than learning yet another rule system from scratch each time I run games in a new setting. Conversion does time some time, but so does learning a new system!
Anyway, with that background, here are my favorite game systems and some notes.
According to this article, a new D&D Next playtest packet will come out today. This one will take characters up to level 10. Except for healing rules and the need for more monsters, the core rules will be pretty complete at this point.
Coming after this playtest we will see:
- High-level play
- Multiclassing
- New classes and races
- Healing (updates based on playtest feedback; this is one mechanic which admittedly still needs some work)
- More monsters
In addition to the core rules, we can expect to see these add-on rules modules (which presumably will be independent from the core rules):
- Tactical combat
- Mass battles
- Realm management
- Structures for exploration and interaction
Signup for the playtest here.
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