Last week I ran a cooperative game of Captain’s Log with 5 players. It was a lot of fun! Here is the session write-up.
In under 3 hours we created characters and played a full 15 scene adventure from start to finish. That was about 8 minutes a scene. Gameplay is faster in coop mode than a normal GM’d game since you have less roleplaying scenes with dialog.
House Rules for Next Time
Starship combat was super-fast, but also left some players without something to do, so I’ve come up with some simple adjustments that I hope will make things more engaging while still keeping the fast-play simplicity of Captain’s Log ruleset.
Missed Rules
Stuff I missed rules-wise in the first game:
- Forgot to check nat 20s for threat, will do this next time. As a result combat was less lethal since we ignored threat being generated.
- Didn’t recall how to compine personal attributes and ship systems so house-ruled something on the fly.
- Didn’t have a reference to the technobabble table, but that would have been useful.
Tables Used
Specific tables we used:
Story Tools
- Yes/No Probability (p. 254)
- Generating Mission Types (p. 255)
- Advantages and Complications (pp. 268 & 269)
Random Encounters
- Encounters (p. 270)
- NPC Names and Planet Names (p. 315 & p. 316)
Ship Combat
- TOS Era Ships (p. 147)
- Systems Hit (p. 308)
Ship Damage (p. 309)
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