The 20 year Redmark Campaign commences! Here are the details:
- Location: Stan’s house
- Days: Saturdays, about every three months (quarterly)
- Times: 9:30am optional breakfast at Stan’s, 10am to 11pm-ish gaming, with breaks for Lunch and Dinner
- Attendees: Likely to be Chris, Todd, Mason, Robert, and John, maybe another Dicehaven person if they’re interested given the commitment level I’m asking for below. Will allow other guests (brothers of players, other Dicehaven players who can’t always come, etc.) as space permits, varying by session. Max 6 players. 3 players is quorum.
- Commitment: For our regular players, I want Adults-only players, folks who can commit to
- (a) Attend 75%+ of the games
- (b) Arrive on time
- (c) Take on a helper role such as Sound Master or Chronicler (detailed below).
- Player Roles: Part of how I can run so many games is having help from my players. I’ll host and run these 12+ hour games quarterly. But I’ll want each player to volunteer for at least one of these helper roles (asterisks indicate roles I consider essential):
- * Quarter Master — Track loot and party treasure, share out via Google Doc or Blog.
- * Chronicler — Write brief blog posts chronicling what happened, including XP levels. Can combine this with Quarter Master role.
- * Grub Master — Research food options, take food orders, maybe run out to get the food.
- * Rule Master — Have the Players Handbook and DMG on hand, help look up rules and assist GM on ruling in-game. (Mason or John?)
- Battle Master — Help draw in-game maps, move minis around the table, etc. (John?)
- Time Keeper — Track date, time, and sunrise/sunset using forms I provide.
- Sound Master — Run Soundscape and/or other sound effects during the game. (Robert?)
- (Not Applicable) Turn Master — If I used normal initiative rules, I’d want help. I use Chris Perkin’s style initiative though (highest Dex goes first, round-robin thereafter) so it’s not applicable in this campaign.
- Structure & Setting: We’ll do a collaborative world-building kickoff, let folks take ‘regions’ as discussed to flesh out if they want, continue adventures in Redmark’s 1st age until we’re around level 11, then do some adventures in the 2nd age until we’re around level 15, then restart with a 3rd age campaign back at 1st level, which will run a very long time.
- Rotating GMs and Seasons: I’m happy to GM most of the time, but I’m open to rotating GMs once in a while. Mini-campaigns will be called ‘Seasons’ and last 6-12 months. Could be we take a break once in a while and do another game, but then return to Redmark later. So it may be a 20 year campaign, but maybe not continuous for 20 years.
- Commercial/Public Domain Tie-in: I do still hope to do a commercial ‘Your World of Redmark’ product with a mini-game to do collaborative world-building using our maps and tools. I would also like our personal ‘Our World of Redmark’ setting to be put into the public domain as an example. So part of playing in this game will be to be a bit of a celebrity — your characters and art tied to us and our setting being part of what I produce! (see my old campaign at http://chroniclesofredmark.com/ for an example). Your name can be anonymous though.
- Additional Information: Dig around under https://dicehaven.com/legends-of-redmark/ and the ‘Redmark’ menu to learn a bit more.
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