I’m digging through my archives of RPG notes and ran across this paragraph — a pitch for a sci fi superheroes campaign which I never got around to running. I was a big fan of Jim Starlin’s ‘Dreadstar’ comic series back in the 1980s, and this campaign is an homage to that pulpy space opera setting. We’ll see if I ever get around to running this — I would probably use Fate or QuestWorlds as the ruleset if I did! Here’s the pitch:
This is the second of a 10-part series I’m doing on my favorite game systems.
My 9th favorite game system is a game most people have not (yet) heard of — QuestWorlds.
This marks the first of a 10-part series I’m doing on my favorite game systems. Game systems are a very personal choice and tastes will vary of course.
For me, I like efficient systems that resolve combat and skill checks in a reasonable amount of time and don’t require constant rules lookups or cause players to have analysis paralysis.
When you’re new to BX D&D / Old-School Essentials, the terror of saving throws (such as a save vs. poison) can be palpable. But death isn’t the only outcome from such saving throws. Let’s take a look at some great examples of creative uses of saving throws (in this case, saves vs. poison) in the excellent The Black Wyrm of Brandonsford by Chance Dudinack.
While awaiting my pre-ordered copy of John Lambshead’s Sci-fi Skirmish Scenarios: Small-unit Missions For Use With Your Favourite Wargaming Rules from Amazon (I’m in the USA), I went ahead and bought a digital ePub copy from the publisher Pen and Sword in the UK.
I just skimmed through and had some early thoughts on using it not just for sci-fi games but for other genres such as historical World War II.