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Middle-earth Campaign Concludes after 58 Sessions

I first starting running Adventures in Middle-earth back in 2016. Eventually, it turned into a campaign (using the ‘Mirkwood Campaign’ commercial adventure, co-GM’d by multiple GMs) which lasted 3.5 years and took place over 58 sessions (sessions were about 5-6 hours during much of the campaign). It was a grand and epic story, covering 30 years of Middle-earth history in between the years of The Hobbit and the beginning of The Lord of the Rings.

We had great fun, and eventually we may return, perhaps using the new The One Ring 2nd Edition which was recently released.

 

 

Gangbusters Murder Board

I’ve been chatting with my group about how we’d be interested in co-GM’ing a Gangbusters campaign at some point (but with different combat rules than the old TSR game, which is pretty dated). One thing that might be cool is to include a long-term crime investigation arc.

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Gushing About Gangbusters

Recently I’ve been looking at the old TSR Gangbusters RPG, and I’m really exciting about the prospect of playing and/or running in a Gangbusters campaign. I love the setting, the idea of a city-based campaign with recurring NPCs, and the Pulp Noir feel of the world. The combat rules of the original TSR game are a bit byzantine, so I am looking at other rules systems (probably one of my own invention) to use when playing the game.

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