Tabletop RPG Podcast and Roleplaying Resources

Category: RPG (Page 6 of 14)

World's Oldest d20

I’ve seen this probably half a dozen times, but every time I see it I am awed.

The Metropolitan Museum of Art owns what may be the world’s oldest d20 die. It’s made out of serpentine and looks to be in remarkably good shape for its age.

The die is a little over an inch tall. The symbols carved into the die appear to be of Greek origin, in keeping with it coming from the Ptolemaic Period.

Source

d20_610x357

How To Find Google+ RPG Players

Want to connect with an online tabletop RPG group? Maybe find a pickup game? Here are some places to post game notices and find players or groups:300px-Tabletop_role-playing_game_icon

And of course, post in the specific system you’re gaming in (Savage Worlds, DnD Next, etc.).

If you do a good job with your game pitch, I absolutely convinced you can find players on G+. G+ is absolutely amazing for gaming. Here an example from a game I pitched recently.

My pitch was for a rabbits or mouse game use Fate (Pitch was in part “I’m planning on starting a Google+ Hangouts campaign using either the Bunnies & Burrows (Watership Down) setting, or the Mouseguard setting, but using the Fate Core rules.”) That’s a pretty niche concept to get players for! But I was successful using these techniques.

Within 24 hours I had 22 respondents who wanted to play (4 wanted to play Watership Down/B&B, 6 wanted to play Mouseguard, 12 would play either one).

Here’s how I got that response:

I posted to these groups:

G+ Tabletop Roleplaying Games

https://plus.google.com/communities/107422815813208456454

G+ RPG Hangouts

https://plus.google.com/communities/101466247068767710475

Hangout RPG’s

https://plus.google.com/communities/112557825640881104663

Roll20 Player Network

https://plus.google.com/communities/111431620401101391472

Fate Core Group (group for ruleset I’ll be using)

https://plus.google.com/communities/117231873544673522940

I HIGHLY recommend you attach an evocative image as text-only posts often get ignored.

Here’s my posts in case you want to see my game pitch in action on these forums:

https://plus.google.com/117532355355980125530/posts/PiUzQNLiQHY

https://plus.google.com/117532355355980125530/posts/ZiUHFzNHzkG

https://plus.google.com/117532355355980125530/posts/KheYdXCZUwE

https://plus.google.com/117532355355980125530/posts/Eq7mwkgjTnr

https://plus.google.com/117532355355980125530/posts/6FPZ4tecuXs

Just one group alone didn’t do the trick, but adding them all up together did!

#rpg #roleplaying #gmtips

Using Google+'s Hangout Toolbox for Online Gaming

Want to spice up your Google+ gaming? Here is a video tutorial on using the Hangout Toolbox feature to add your name, your character name, add fixed or floating ‘virtual miniatures’, mute and signal away-from-keyboard, and add sound effects.

I’ll add some additional instructions in the days ahead.

Here are the two images you can use to test out the lower-third and meme features:

http://stanshinn.com/uploads/dwarf-strip.png
http://stanshinn.com/uploads/dwarf-icon.png

Let me know your feedback! I hope you find this useful for online RPG gaming in Google+ Hangouts.

City State of the Invincible Overlord

Playing City State of the Invincible Overlord, AD&D. This is a mint condition poster map from the original City State of the Invincible Overlord product. 30+ years old.
I have to say I really had fun. It was just about the perfect game in my mind. The sewer adventures felt like a dungeon crawl; we had byzantine intrigue with a few plot lines, solved a mystery or two, had a combat, had some fun starting a goblin singing group — what wasn’t to like? 🙂

Using Scrum to Develop The New D&D

D&D product manager Mike Mearls is using a software design technique (one I am very familiar with) to design D&D Next! This is really interesting if you’re a programmer. Mearls wrote:

“To start with, we work in two-week sprints aimed at producing material for the next package. If you’ve worked in software development, you might be familiar with the Scrum process. We’ve been using it since the late summer to drive our efforts, and so far it is working well. Scrum focuses our efforts on delivering features of the game—classes, races, tactical combat, multiclassing—in an iterative manner. Within that process, I serve as the product owner.” (Source)

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