Did a trial run of a new mini-campaign set in the Spinward Frontier of the Imperium. We did some word-building, talked about what we wanted in a campaign, and did a quick, 1-hour game to try out combat with 15mm miniatures. We decided it worked well, using the colored bases as a way to help distinguish the smaller miniatures. The small size allows us to tap into the large ranges of Sci Fi minis and use larger maps and terrains to make ranged gunfire more strategic.
I’ll post the XP and more details soon. Looking forward to this campaign!
Our heroes meet Rel Thaxton, not-quite-a-Jedi, in a dark, smoky bar…right after Kek nearly picks a fight with him, and Cornelius draws his blaster.
Rel tells the crew that Lu’Nimah sent him. He proves it with a series of secret handshakes, winks, and twitches. He’s here to take the force-sensitive Dredge to find a hidden Jedi temple on Khubeaie.
The crew goes there; Dredge and Rel find the temple, and enter.
Meanwhile, outside, the Imperial scum arrive. A star destroyer targets the ship from orbit, and storm troopers speed across the desert.
In the temple, Dredge must face his destiny—alone. It turns out his destiny is a bunch of scary bad guys: Count Vidian, The Inquisitor, and several mysterious, gray-cloaked guards. They capture Rel, decapitate him, and order Dredge to join them.
Outside, Isshtatha pilots the Tyranus toward Vidian’s ships on top of a mesa. The crew fires at will. Tark, Daymont, and Kek strike a blow for the Rebel Alliance.
In the temple, Dredge refuses to join the Dark Side, and leaps into an abyss, plummeting toward certain death.
But instead of death, he discovers Rel, alive and well. Dredge has passed his Jedi test—and all of it was an illusion.
Now, the crew has two almost-Jedis. Count Vidian’s days are numbered….
It turns out to be Kek—a rat-like, bat-like humanoid who stows away on the ship.
On Vor Deo, the heroes visit a park to pick up information from Lu’Nimah. As Vin Sai tries to track the stealthy Kek, Isshtatha leaps into action to save a petite trollop from an aggressive shroom dealer.
Tensions mount when Vin and Kek decide to steal a droid—R2-X9. Daymont storms off…and notes it in his report.
Daymont later returns to call Vin a dumb-ass.
Racing with Vin, a distracted Daymont slams into a Storm Trooper transport, killing the Troopers and destroying both vehicles.
Then, the heroes spot five drug-dealer thugs on hover bikes and chase them. Isshtatha decapitates one with the car door and Daymont guns down three more in a deadly spray of automatic fire.
Kek wonders how soon it will be before these nuts get him killed.
Back on the ship, Vin Sai analyzes blood samples from the drug dealers and the crew. Someone’s blood seems to have midi-chlorians in it. (Yes, The ‘M’-word.)
The next day, the crew discovers that Count Vidian has killed the wife of their friend, Gorse. They decide that it is time to stop Vidian once and for all…
Quick recap of the ShinnCon V game. Here was the description:
“Shambling Throne of the Death Cult King”
You are about to settle in for a peaceful night at the Drunken Dragon Inn when Chaos strikes. Literally. A local cultist bursts in and demands tribute to the Chaos God, whose death horde swiftly approaches. Rumored to command a legion of undead, the Death King Nulgarbad paves a trail of destruction across the land. Dare you infiltrate the death trap of his shambling throne?
This was truly one of the most memorable games I’ve run. I had several TPK-capable creatures including an undead dragon go after the players. (un?)Fortunately the players were way to cunning for my big bad guys — turns out if you can ally with a 90 foot giant and have him lob half-filled barrels of Holy Water, you can do over 2,000 Hit Points of damage vs. the undead with one shot [yes, we did the math] 🙂
So much XP was had (literally thousands of monsters died in the aftermath) that the players advanced TWO levels and will be level 10 next game!
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