Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 64 of 111)

The Great Wylie Apocalypse

It’s been a rough month! I’m ever so thankful for everyone’s concern and support. Here’s a quick recap on the notable apocalyptic events of recent weeks.

March 24

I live in Wylie, TX. My wife Janine and I wake up around 10:30pm to hear what sounds like a freight train bearing down on us. Hail was coming down in various sizes, much of it quarter or golf-ball sized. Entire ground was white with hail. Was so loud we did not realize till after the fact that we had double-paned windows both upstairs and downstairs that were shattered as a result. Some hail bounced across the gameroom and was at our stairwell — traveling over half the width of our house inside.

The next day there were dead birds everywhere, victims of the deadly, large hail.

In the aftermath, we took stock of the damage. We’ll have to:

  • Replace our roof
  • Replace our gutters
  • Replace several windows
  • Replace most of our window screens (it looks like werewolves were clawing to get inside)
  • Replace many of our blinds
  • Replace our pergola (it was twisted and damaged and we had to tear it down for safety reasons)
  • Sandblast and refinish our wood fences (looks like someone took a machine gun to them)

All this work is underway and our insurance is paying for almost everything, but it’s still exhausting to work with so many contractors, etc.

hail3 hail2 hail1

March 31

A head cold was making the circuit among my sons, and I eventually got it around March 31. We have plastic sheeting duct-taped around our many broken windows, but despite that the outside air flows freely in the house around the edges, which is really bad for my allergies and asthma. I think that was a contributing factor to what happened next. It couldn’t get any worse, right?

Wrong.

April 4

April 4 my cold turned into pneumonia. Spent most of the week in bed just trying to breathe.

April 11

Mostly over pneumonia at this point, not contagious but will still take a few days for my lungs to clear up. Then we had another round of hail! Our house was unscathed, but my sons got caught in it.

My oldest son Matt was driving (with my son Paul in the passenger seat) in Wylie about 5 minutes NW of his place (10 minutes SE of my house). Rain had not yet hit, but on the edge of the impending storm, BASEBALL-sized hail started raining down on them. One piece of hail hit and knocked completely off the rear-view mirror. Another few hard hits shattered the rear windshield. The front window was a spider-web of cracks at this point. It was a pretty dangerous situation.

Matt knew if the front window gave way they’d be in a world of hurt. They were in a rural area and visibility was near zero, but Matt knew there was a school nearby, so he did some crazy driving (including hopping a concrete curb and possibly damaging the car) in order to get to safety. They ended up in the lee (non-wind) side of the school and escaped further baseball sized hail. Their car looks like someone took a baseball bat to it, but aside from Matt having one cut on his arm from broken glass, our boys made it through this safely.

Boys Rear Window

Boys’ Car Rear Window

Boys' Car Front Window

Boys’ Car Front Window

Neighbor's Picture of some of the Hail

Neighbor’s Picture of some of the Hail

April 12

My friend Jeff from my gaming group who also lives in Wylie found his trampoline over in his neighbor’s yard — tossed around by the wind! I believe he’s otherwise unscathed.

Jeff's Trampoline

Jeff’s Trampoline

Wylie schools are closed due to the latest hail damage. But, everyone is safe! I hope our family is done with adventures for a while!

Now adding dealing with a totaled car to our long list of repairs. :-0

Tales from the Wilderland Session 02: Of Leaves & Stewed Hobbit

We continued our adventures in Middle-earth. In the three months since our last adventure, the heroes were doing everything from fighting Orcs and building settlements, to starting Bardic performance circuits and making schemes to open lucrative trade routes.

A trip to rescue the hobbit Dindy Brandybuck gained added urgency after Barlimun received this perfumed letter:

(Click to view full PDF document)

(Click to view full PDF document)

The heroes journeyed south, crossed the Anduin, and headed into the orc-infested mountains.

Screen Shot 2016-04-01 at 7.16.22 AM

Once there, as night fell, they spied a light in the distance. As the heroes forced marched through the darkness they found none other than Dindy Brandybuck and his companions, hunkered down in an old earth-works ringfort. The heroes arrived just in the nick of time since orc warhorns sounded and two dozen orcs and goblins attacked!

The Ringfort

The Ringfort

The heroes fought off the assailants, but in the fray, Dindy was captured and taken to the Goblin caves. The heroes ventured down into the dank darkness. This song rang through the caves:

Goblins live down in the caves,
Ain’t had nothing to eat for days!
Empty bellies, sharpened teeth,
Sharp blades in a blackened sheath!

Goblins are a courteous folk
Always polite and real well spoke!
After a fight when we’re the winner
Bring the foe back home for dinner!

Dwarves is tough and mostly beard.
Elves are stringy and taste weird.
In better times we eat Man-flesh
Smoke it, cook it or eat it fresh!

Put the Hobbit in the pot!
Eat him up, we’ll have the lot!
Bring him to the Goblin feast!
Bring him to the Goblin feast!

After some heroics and several dead goblins and orcs, the heroes save not only Dindy but also Landana who (it turns out) had also been captured by the orcs! Barlamun was unconscious and dying by that point, but Landana’s healing powers revived the heroic bard, whose near-death bravery elicited eternal gratitude from the wood-elf.

Barlamun and Landana subsequently ventured to Bree, Barlamun’s hometown, with plans to build a life together, free (they hope) from the influence of the domineering elf-king Thanduil.

Tales from the Wilderland Session 01: Don’t Leave the Path

Ran a kickoff game of Middle-earth adventuring! We ran late and grew weary in the game, much like the characters we were playing. I really liked the hex-crawling, but I do think it could be even better in the context of a long-running campaign, and with using the actual The One Ring D&D rules once they come out this summer.

Barlimun befriended the Elf King Thranduil’s niece Landona. I’ve got a feeling that won’t go without repurcussions!

Screen Shot 2016-04-01 at 7.04.29 AM

The Darkening of Mirkwood

Screen Shot 2016-03-21 at 4.03.14 PMWanted to toss out something I’d like to keep an eye on for a potential post-50 Fathoms campaign for the Saturday Night group.

As you know 5e D&D version of The One Ring is coming out this summer. I would strongly suspect their current The One Ring products for Middle-earth will all be ported to 5e later in the year. I did some reading on their various products. While I would like to run a T.A. 1400-era campaign in Arnor at some point in the years to come, I believe The Darkening of Mirkwood may be a great campaign to run first.

The Darkening of Mirkwood hits all the notes of what our group is looking for, including kingdom-building rules. Keep reading for details!

Rating

There are over 300 RPG products rated on Enworld.org, and this is the ONLY product I’ve ever come across that has a rating of 100%! What folks are saying:

The scope of this campaign is massive, and it is so very well done. Maybe the best campaign ever made for any game.

Read more: http://www.enworld.org/forum/showthread.php?409294-The-Darkening-of-Mirkwood#ixzz43asko2eF

One of the best RPG campaigns I have ever played… and I have played many!

This is an epic campaign setting for The One Ring and I love it (despite the bittersweet nature of trying to fight the encroaching shadow).

Read more: http://www.enworld.org/forum/showthread.php?409294-The-Darkening-of-Mirkwood#ixzz43asxRWqA

This is an epic 30 year campaign for The One Ring Roleplaying Game. Very few campaign books are on this level of excellence. For a long time The Great Pendragon Campaign was the best out there. In my view, The Darkening of Mirkwood has now taken that top spot.

Read more: http://www.enworld.org/forum/showthread.php?409294-The-Darkening-of-Mirkwood#ixzz43at8gseG

What it is

The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.

The Story

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom.

Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.

Timeframe

The Darkening of Mirkwood takes place between 2947 – 2977, placing it a few years after the death of Smaug and the Battle of Five Armies, but ending with at least another 40 years before the War of the Ring. For reference, King Theoden of the Rohan is born in 2948. The campaign covers over 30 years of adventuring, with humans passing the torch to their sons as the campaign advances.

Campaign Structure

Each campaign Year includes a Fellowship Phase with some mechanics for the ‘between adventures’ events. Some years might just indicate a slow in the spread of Shadow, making it easier to maintain personal assets. Other times, events might give a hero the opportunity to assist the Dwarves in reclaiming their territory, provide the chance to consult with Saruman, or aspire to title in the clans of the Woodmen.

Kingdom Building

The campaign includes rules on Holdings, that allow the heroes to establish their own places in the region – like farms, small commercial ventures, or similar. Such Holdings require attention and maintenance, but they help involve the character and support their drive for greater Standing and improved Wealth. They make for personal assets that invest the heroes in the protection and prosperity of the region.

The Darkening of Mirkwood

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