Tabletop RPG Products and Games

Author: Stan Shinn (Page 57 of 113)

Running Long-term Campaigns in Big Universes

Running Long-Term Campaigns in Big Universes

Running Long-Term Campaigns in Big Universes

Here is an interesting post that touches on one element needed for long running campaigns: a big universe where you’re usually saving a region of the world/universe (as opposed to dealing with X-Men style extinction events that literally save the world).

Having a shared universe. Not required, but I think its cool to have the ability to hand to baton off to another GM for a while, or even have multiple campaigns running at the same time in different parts of the universe.

The other things I find that helps for long term campaigns is having a rule-system that is geared for long-term play. D&D 5e, Traveller, and Chaosium d100 games all fit the bill in that they scale nicely to higher levels and you don’t have the power-creep that D&D 3e/4e and to some extent Savage Worlds do where combat starts to drag at higher levels. Also, other games like Fate are better suited for shorter term campaigns. I believe Fred Hicks said on social media at some point that most campaigns he runs are in the 6-12 sessions range, and I think the game design reflects that.

On that note, here’s how I think the most popular rules systems in our group map to ideal campaign length:

  • Fate — 6 to 12 sessions
  • Savage Worlds — 20 to 40 sessions
  • D&D 5e / Traveller / Chaosium d100 — 45 to 100+ sessions

GURPs might fit into the latter as well as other systems I’m less familiar with.

Leviathan Session 02: Stochastic Effects

Last game the heroes made it to the big city. The electric fences went down; who would have thought? 🙂

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An A-Pex terrorizes the city. Can our intrepid heroes save the civilians?

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Emory lands the killing blow! His character poses for a shot 🙂

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Later, the heroes go to repair a power generator and are ambushed by Natural Order (N.O.) terrorists. One survived: what will the characters learn once he regains consciousness?

DIY Initiative Tracker for Mongoose Traveller 2nd Edition

Here’s how I do initiative for Mongoose Traveller 2nd Edition. (Which is amazing by the way! Go buy it now!).

There’s a cool initiative mechanic where a player can use Tactics to grant a +6 initiative bonus to allies (and -6 to enemies), but this applies to the first round only. So initiative changes after the first round of combat if someone is using Tactics.

To make this super-easy, I took Paizo’s GameMastery Combatpad extra magnets (you can buy them here, although the style of the magnets have changed from what I have from a few years back). I use one color for allies, and a darker color for enemies. I place the magnets on a cheap magnetic marker board I got from Target.

I mark down the player and enemies names on the left of the magnets. On the right side I put the natural initiative score and add the Tactics modifier (if there is any). After the first round I shuffle the magnets around. I alway have the players ranked in order of initiative for easy scanning. I also can put notes (like die modifiers or conditions) next to their names.

You can also delegate this to another player to keep track of; one less thing for the GM to do!

Combat Tracker for Traveller

DIY Vinyl Banners for RPG Battlemats

Folks have been asking me about the battlemat I’m using for my Traveller games, so I thought I’d describe how I created it. Not terribly hard to do so give it a try!

15mm Miniatures on my Vinyl Battlemat.

15mm Miniatures on my Vinyl Battlemat.

I like to do DIY (do-it-yourself) terrain and RPG tools. I’ve got a couple of campaigns coming up that use 15mm miniatures. The standard 1″ grid maps used in 28mm won’t cut it when using miniatures in this scale. I like 15mm for games where shooting with modern weapons is a focal point and you need to make ranged weapons meaningful (28mm is better for Fantasy / melee combat, whereas 15mm miniatures let’s you take advantage of differences in ranged weapons).

I wanted something portable, something that I could quickly set up, and that didn’t cost a mint. I settled on creating my own vinyl battlemats and printing them from BannersOnTheCheap.com.

Vinyl itself is a great material for battlemats. Its strong, durable, and lets you write on it with dry or wet erase markers.

I bought the map image file from WargamePrint on DriveThruRPG. They have a full selection of battlemat images with all sorts of terrain ranging from deserts to jungles to seas. You can get their test printable files download for free to check out their terrain. It’s amazing!

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4×10 foot vinyl mat from BannersOnTheCheap.com

I decided to print out a 4’x10′ banner, which lets me get two battlemats for a total of about $40 plus S&H and tax. The tan / sand texture I’ll cut up to be ‘roads’ to lay down on the grassy battlemat.

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Vinyl Shears

You’ll want some heavy-duty Vinyl Shears to cut the material.

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Trim off the edge

I used Gimp (Photoshop also works) to stitch together the enormous map files into the big 4×10′ image. I sized them so that they didn’t stretch to the border since BannersOnTheCheap doesn’t do a ‘bleed’ that prints to the edge. Use the shears to trim the edges and cut up what you want.

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Close-up of printing quality

One thing to be aware of, the printing quality is a bit grainy. It’s always this way (I’ve ordered multiple times from them). Not a big deal though, from a few inches away you won’t be able to tell very much.

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Final Product

Here’s the sand vinyl strips cut up and used as a road that I laid down on top of the grassy mat. 15mm miniatures and some DIY terrain on top finish it off!

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Battlemat on my game table

Here’s the final product on my gametable. Want a gametable like this? See my blog post on creating a DIY stowable game table.

Leviathan Session 01: Spectator Sport

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15mm Scale with Centimeters for Movement Units

Ran the first game of what promises to be a recurrent ‘background’ campaign that I run intermittently. It’s an adaptation of The Last Parsec’s “Leviathan”, a Savage Worlds setting I’m converting over to Mongoose Traveller 2nd Edition. Game tonight was a blast! Some photo highlights are below.

I used 15mm miniatures on a 4×6′ BannersOnTheCheap.com vinyl mat. Used rules where 1 centimeter equaled 1 square (which is 1.5 meters). So players have a normal move of 6 centimeters. Really helped in making ranged combat distances matter.

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Velociraptor style critters using pack tactics to gang up on Jeff’s character

15mm metal miniatures were mixed with Axis & Allies Miniatures plastic minis and some home-made terrain and rocks from a space miniatures game.

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Vinyl game-mat looked pretty good, plus you could use wet or dry erase on it.

The ‘A-Pex’ beast (this one was just a baby!) had 165 Hits (or hit points for D&D folks). The characters just barely outran it to the flyer.

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Run!!!!

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A-Pex beast says ‘I … am … HUNGRY!’

I love how the 15mm scale lets you make mundane terrain and miniatures ‘big’. Jeff’s character did a full-auto burst of gunfire right into the creatures mouth. If the shot had not felled the creature, it could have been good-bye for Jeff’s character! Luckily he took the beast down!

I also loved Mongoose Traveller. We had some 6 pretty nasty creatures that each took 2-3 different hits to take them out, plus the A-Pex big monster at the end. We had 10 rounds of combat (3 just running across the long road to the flyer), 10 total combatants, and a total of 55 minutes of action. Probably half that time was looking up rules since we were new to Mongoose Traveller 2e. It runs fast — taking out rounds for running, those were 8 minute combat rounds which we could probably do in 4 or 5 minutes once we’re up to speed on the rules (that was for 3 players; it probably would take 10 minute combat rounds with 6 players). Very fast paced. Loved it!

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