I’ve been intrigued by the upcoming QuestWorlds RPG. It will be the third major edition of the rules when it comes out (previously it was Hero Wars and then HeroQuest (not to be confused with the miniatures game of the same name).
It is sort of like Fate or Cortex, a narrative game, but is faster and more streamlined than other similar games.
I’ve created a QuestWorlds rules summary which you can download here or on our downloads page.
You can download the rules-only text for free from Itch.io or get the very latest version from GitHub.
One often overlooked technique in play-by-post (PbP) gaming is the use of conditional logic. PbP is already a slow medium, so any little trick you can use to speed up gameplay is a godsend. Conditionals are one such technique.
On July 13, 2022 we had our first foray into Redmark Organized Play using the Dungeon World rules. We are adventuring in the unexplored region of the Drimkaz Wastelands, east of the Welcant province in Redmark.
Here’s the initial proposed program structure and adventure session structure, inspired in part by West Marches style gameplay.
For several years, I’ve been intrigued by the idea of setting up an organized play program for our local game club.
At any given moment, we have multiple concurrent campaigns with several GMs. I’ve noticed that if we lack the required quorum of players or if the GM is absent or not up to running the game, either we cancel the game or run a one-shot game with a new character. Missing opportunities to game or always gaming with a new character is not ideal, and so organized play with persistent characters has long been an elusive goal.