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Category: Musings (Page 7 of 9)

DIY Initiative Tracker for Mongoose Traveller 2nd Edition

Here’s how I do initiative for Mongoose Traveller 2nd Edition. (Which is amazing by the way! Go buy it now!).

There’s a cool initiative mechanic where a player can use Tactics to grant a +6 initiative bonus to allies (and -6 to enemies), but this applies to the first round only. So initiative changes after the first round of combat if someone is using Tactics.

To make this super-easy, I took Paizo’s GameMastery Combatpad extra magnets (you can buy them here, although the style of the magnets have changed from what I have from a few years back). I use one color for allies, and a darker color for enemies. I place the magnets on a cheap magnetic marker board I got from Target.

I mark down the player and enemies names on the left of the magnets. On the right side I put the natural initiative score and add the Tactics modifier (if there is any). After the first round I shuffle the magnets around. I alway have the players ranked in order of initiative for easy scanning. I also can put notes (like die modifiers or conditions) next to their names.

You can also delegate this to another player to keep track of; one less thing for the GM to do!

Combat Tracker for Traveller

Photos from Imperium & 50 Fathoms Games

Photos from the Imperium game on Saturday. We used the Mongoose Traveller 2nd Edition rules that came out this year — they are amazing!

Fighting a Four-armed Ape in the Imperium Game

 

Skeletons Stand In The Way of our Mission for Earth Water in 50F

 

Top Stuff I Want To Run Someday

Been thinking about the ‘stuff I’m itching to run someday’ so thought I’d jot it down. Interesting how things evolve: see my post in 2014 of things I was itching to run two years ago. Probably the Sci Fi stuff has my biggest interest at the moment.

a9fae6c1b8ea2a0ca4902edf6cd14820Sci-Fi Campaigns

  • Blood & Steel (Imperium RPG) — After investigating a space anomaly, a group of fighter pilots find themselves on a starhopping quest to save humanity. (Think Battlestar Galactica)
  • Scientorium (Imperium RPG) — Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure. This is a classic science fiction saga, an epic journey across space and time in the vein of Niven or Heinlein!
  • Eris Beta-V (Imperium RPG) — A team of explorers investigates a magnificent ringed gas giant with its numerous moons. Ancient artifacts of enormous power can be found among the rings and asteroids. Every moon is a unique world to be explored. When the system’s valuable commerce is threatened by unscrupulous agencies, the team must root them out and put themselves at great risk on the icy fringes of interstellar space.
  • Eschaton: The Dark Star (Imperium RPG) — Interstellar explorers investigate a mind-boggling megastructure hidden in deep space. (Think Ringworld)

Fantasy Campaigns

  • World of Redmark: The Wheel of Time (D&D 5e) — Reboot of the campaign started at https://dicehaven.com/dnd/the-island-of-death/ but with new 1st level characters.
  • World of Redmark: Caress of Steel (D&D 5e) — New sandbox D&D campaign based on the 80’s Rush albums ‘Caress of Steel’ and ‘Fly By Night’.
  • Middle-earth: Darkening of Mirkwood (5e The One Ring) — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom.
  • Middle-earth: Chronicles of Arnor (5e The One Ring)-– Adventure in Middle-Earth a millienium before the Lord of the RIngs. “Know this, people of Gondor: were it not for the selfless souls in Arnor who with flashing blades and spilled life-blood fought against the Witch-King and his foul blight in Angmar, our free lands would not have known peace, and our bright cities would long ago have crumbled into forgotten ruins.”

Mini-Campaigns (~ 6 sessions)

  • Firefly: Civil War (Imperium RPG) — Epic mini-campaign conclusion to a Firefly campaign Todd, Mason and Stan were running a few years back.
  • Reich America: The Shadow Covenant (Custom D&D 5e Modern System) — Resistance fighters uncover a terrifying secret about the Final Reich.

One-Shots

  • Star Trek: The Original Series (Imperium RPG) — Boldly going where no man has gone before, the U.S.S. Ares explores mysteries and fights alien enemies on the Federation Frontier.
  • Boot Hill: Bounty (Custom D&D 5e Modern System) — You’re the law, but keeping the peace in Texas is a deadly business. Can you survive to collect the bounty on Bad Bart and a dozen other scoundrels whose Wanted Posters litter the sheriff’s desk?

Up In the Air

IMG_0531constanta%20cazino_4ac528e41915e_hiresJustin IronOak and Neara BloodOak led our intrepid party through snowy mountain passes, through the worst of the MindSpire Mountains, before coming upon the Village of the BloodOaks.  A vital village, the party immediately saw the battle damage done to the town’s wooden palisade, where the Frost Giants and the Black dragon broke through on their raid.  Talking with the captain of the Guard, Taliera Barkskin, the party learned that the giants had been aided in the Chevauchee by Harren Fire Oak and the White Wizard.  The giants apparently broke through the palisade, and quickly made for the Blood Oak’s Arbrearum.  the party quickly suspected betrayal, and further learned that the Bloody Acorn had dropped just moments before the raid, and had been handled in the Arbrearum and delivered to the giants.  Only a member of the blood of the Blood Oak Clan could have entered the Arbrearum and handled the Bloody Acorn.

 

The party immediately visited the lord and his lady, who protested that no family member would have betrayed the family.  Soon the party left the court, and visited Neara’s sister Cantara in Cantara’s hut (emanating blue flickering eldritch light).  Immediately suspicious, Maldrin IronOak prepared a spell, and muttered that Cantara must be the traitor.  Alas, Cantara was merely a precocious 14 year old hanging out with her friends.

The party next visited Neara’s brother Fin.  Fin’s hut was deserted, with only a white robe and a suspiciously convenient note confessing to being the traitor on his end table.  The party wasn’t buying it.  The party crossed back to the lord and lady BloodOak, and while grilling them, the sound of artillery shook the Blood Oak palace.  The party rushed outside, to see a floating Ice Fort on a mound of earth high in the air.  Frost Giants were rolling huge snowballs off a landing, and destroying parts of Blood Oak village. The party quickly determined they must somehow get to the floating Ice Fort.  Conveniently, the Frost Giants, a year past, had tried to engage in trade with the Blood Oaks, and had left a small Air Boat that was fueled by human blood.  Neara quickly summoned four towns people, opened up wounds, and had them fuel the Air Boat.

The Airboat ascended to a landing, where the party confronted three Frost Giants.  The battle was touch and go, but soon the party had prevailed.  Leaving the exsanguinated townsfolk to recover in the docked boat, the party rushed into the Ice Fort.  They soon discovered a gruesome workshop, where a Storm giant was being “fitted” for an artificial heart, the size of the bloody acorn.  After another tough battle, with almost all of their healing spells used, the party left the strange laboratory to scale the fort and seek further danger.

Onwards and upwards, for there is no choice!

 

Upcoming Games

Here’s a weekly roundup of upcoming games listed on the Dicehaven Google Calendar. Look for further details and RSVPs from your respective GMs.

  • Star Wars Makeup Game — Thursday, June 16 6:30pm (Stan’s House)
  • 50 Fathoms — Saturday, June 18 6:30pm (Stan’s House)
  • Texicon — Thursday, June 23 to Sunday, June 26 (see Texicon.net; Jeff & Mason and maybe others will attend at least one day)
  • Gaslight Heroes — Thursday, June 23 6:30pm (Stan’s House)
  • Bonus Game (One-Shot, TBD) –Thursday, June 30 (Stan’s House)
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