{"text_format":"1","workbook":"xlsx","n_sheets":11,"sheets":["Help","Entry","Character","Printer Friendly Char","SFX","Limits","Output","Output2","Dice","Output3","SW Updates"],"not_rendered":{"charts":2,"images":28,"macros":1,"external_links":0,"defined_names":2,"comments":0,"pivot_tables":0},"unopened":[{"sheet":"Output3","index":9,"reason":"not_a_worksheet"}],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900"}

{"sheet":"Help","index":0,"n_rows":44,"n_cols":1,"rows_kept":44,"cut":false,"hidden":false,"merged":[]}
["In the Entry tab:"]
["Enter your character data into the fields in column B according to the field names in column A."]
[]
["\"Real Name\" will be placed in parenthesis next to the Hero Name in the title of the character sheet."]
[]
["Distinctions fields (Solo, Buddy, Team) take die notation (d6, d8, etc.)."]
[]
["Any dice can be entered in Distinctions and they will display properly. "]
["As a warning you do not have the standard d6/d8/d10 values, the Distinction fields will change to red to indicate duplicate die sizes."]
[]
["For any dice fields, you can use \"ndk\" notation (3d8, 2d6, etc.) You can also use multiple individual dice, separated by a space (d6 d8 d10)."]
["All dice fields have a pull down menu for simple, single die entries."]
[]
["Enter the name of each Power Set under the Power Set fields. These will then show up as pull down menu choices for Powers, SFX, and Limits."]
[]
["If you leave a Milestone Name empty, that milestone will not show up on the character sheets."]
[]
["In the Traits columns, select a Power Set or \"Specialties\" in the left column, then enter the name of the Trait in the middle column."]
["If the system recognizes the wording, it will suggest a die size and insert it into the third Traits column if you so choose."]
["Otherwise, you can enter it manually or via the pull down menu."]
[]
["In the SFX columns, select a Power Set in the left column, then enter the name of the SFX in the middle column and the text in the third."]
["You can also choose a stock SFX from the pulldown menu, allow the system to populate the text, then edit the name and description afterwards."]
[]
["The Limits columns work exactly like the SFX columns."]
[]
["The stock SFX and Limits are entered in the SFX and Limits tabs, and you can add or modify those."]
[" Your changes will be incorporated into the pull down menus automatically."]
[]
["The UPDATE CHARACTER SHEETS button populates the sheets on the Character and Printer Friendly Char tabs with your entries."]
["The CLEAR SHEET button erases all entry fields on the Entry tab."]
["The SAVE CHARACTER DATA button outputs the entered data to a .csv file."]
["The LOAD CHARACTER DATA button loads a saved .csv file, and overwrites the existing Entry tab data, restoring the originally saved Entries."]
[]
["On the two Character Sheet  tabs:"]
["The EXPORT JPG buttons save the character sheet on that tab as a .jpg image file."]
["The EXPORT PDF buttons save the character sheet on that tab as a .pdf file."]
["The COPY TO CLIPBOARD buttons copy the character sheet as an image onto the clipboard for pasting into other applications."]
["The PRINT button opens a print preview for printing the character sheet."]
[]
["On the Character tab, the SELECT NEW BASE COLOR allows you to select a color, then recolor the sheet on that tab."]
["The new color scheme uses the selected color the user chose, extracts basic chroma content, then uses a fixed dark/light combination to recolor."]
[]
["The Output and Dice tabs are used to populate menus and generate print and save images. DO NOT MAKE CHANGES TO THEM."]

{"sheet":"Entry","index":1,"n_rows":36,"n_cols":13,"rows_kept":36,"cut":false,"hidden":false,"merged":[[0,2,0,4],[0,5,0,7],[0,8,0,10]]}
[null,null,"Traits",null,null,"SFX",null,null,"Limits"]
["Category","Value/Name","Trait Group","Trait Name","Die","Power Set","SFX Name","SFX Description","Power Set","Limit Name","Limit Description"]
["Hero Name","The Leader","Gamma-Enhanced Mental Capacity","Telepathy","d10","Gamma-Enhanced Mental Capacity","Area Attack","Add a d6 and keep an additional effect die for each additional target.","Gamma-Enhanced Mental Capacity","Overconfident","Change any Gamma-Enhanced Mental Capacity power into a complication to step up the Doom Pool.  Activate an opportunity or remove the complication to recover the power.",102,3355647]
["Real Name","Samuel Sterns","Gamma-Enhanced Mental Capacity","Telekinesis","d10","Gamma-Enhanced Mental Capacity","10 Moves Ahead","Split a Gamma-Enhanced Mental Capacity power into 2d8 or 3d6."]
["Solo","d8","Gamma-Enhanced Mental Capacity","Superhuman Senses","d10","Gamma-Enhanced Mental Capacity","Constructs","Add a d6 and step up your effect die by +1 when using Gamma-Enhanced Mental Capacity to create assets."]
["Buddy","d10","Gamma-Enhanced Mental Capacity","Psychic Resistance","d10"]
["Team","d6","Specialties","Science Master","d10"]
["Distinction","Would-be World Conqueror","Specialties","Tech Master","d10"]
["Distinction","Gamma Mutant","Specialties","Psych Master","d10"]
["Distinction","Megalomaniac","Specialties","Vehicle Master","d10"]
["Specialties","Specialties","Specialties","Crime Master","d10"]
["Power Set 1","Gamma-Enhanced Mental Capacity","Specialties","Cosmic Master","d10"]
["Power Set 2"]
["Power Set 3"]
["Power Set 4"]
["Power Set 5"]
["Power Set 6"]
["Power Set 7"]
["Power Set 8"]
[]
["Milestone Name"]
["Milestone 1 XP"]
["Milestone 3 XP"]
["Milestone 10 XP"]
["Milestone Name"]
["Milestone 1 XP"]
["Milestone 3 XP"]
["Milestone 10 XP"]
[]
["Image","C:\\Todd's Files\\Ryan Thumb Drive\\RPG Systems\\M\\Marvel Heroic RPG\\Events\\Todd's Events\\Full Events and Campaigns\\TheDangerRoom\\Samuel_Sterns_(Earth-616)_from_Incredible_Hulk_Vol_1_603.jpg"]
[]
["d4"]
["d6"]
["d8"]
["d10"]
["d12"]

{"sheet":"Character","index":2,"n_rows":0,"n_cols":0,"rows_kept":0,"cut":false,"hidden":false,"merged":[]}

{"sheet":"Printer Friendly Char","index":3,"n_rows":0,"n_cols":0,"rows_kept":0,"cut":false,"hidden":false,"merged":[]}

{"sheet":"SFX","index":4,"n_rows":22,"n_cols":2,"rows_kept":22,"cut":false,"hidden":false,"merged":[]}
["Absorption","On a successful reaction against a TYPE OF ATTACK action, convert your opponent’s effect die into a POWER SET stunt or step up a POWER SET power by +1 for your next action.  Spend 1 PP to use this stunt if your opponent’s action succeeds."]
["Afflict","Add a d6 and step up your effect die by +1 when inflicting TYPE complication on a target."]
["Area Attack","Add a d6 and keep an additional effect die for each additional target."]
["Berserk","Add a die from the doom pool to one or more attack actions.  Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done."]
["Berserk 2","Add a die from the doom pool for your next attack action.  Step up the doom pool die by +1 and return it to the doom pool when you’re done."]
["Boost","Shutdown your highest rated POWER SET power to step up another POWER SET power by +1.  Recover power by activating an opportunity or during a Transition Scene."]
["Burst","Step up or double a POWER TRAIT die against a single target.  Remove the highest rolling die and add 3 dice for your total."]
["Constructs","Add a d6 and step up your effect die by +1 when using POWER SET to create assets."]
["Counterattack","On a reaction against a STRESS TYPE attack action, inflict STRESS TYPE with your effect die at no PP cost or spend a PP to step it up by +1."]
["Dangerous","Add a d6 to your dice pool for an attack action and step back highest die in pool by –1.  Step up STRESS TYPE inflicted by +1."]
["Double Team","If you use a Stunt, Resource, or Asset created with POWER SET power in your dice pool, keep an additional effect die."]
["Focus","If a pool includes a POWER SET power, you may replace two dice of equal size with one die +1 step larger."]
["Healing","Add POWER TRAIT to your dice pool when helping others recover stress.  Spend 1 PP to recover your own or another’s STRESS TYPE or step back your own or another’s TRAUMA TYPE by –1."]
["Healing Factor","Spend 1 PP to recover your physical stress and step back your physical trauma."]
["Immunity","Spend 1 PP to ignore stress, trauma, or complications from SPECIFIC ATTACK TYPE(S)."]
["Invulnerable","Spend 1 PP to ignore STRESS TYPE or TRAUMA TYPE unless caused by SPECIFIC ATTACK TYPE."]
["Multipower","Use two or more POWER SET powers in a single dice pool. Step each power back once for each additional power after the first."]
["Second Chance","Spend 1 PP to reroll when using any POWER SET power."]
["Second Wind","Before you make an action including a POWER SET power, you may move your STRESS TYPE die to the doom pool and step up the POWER SET power by +1 for this action."]
["Unleashed","Step up or double any POWER SET power for one action.  If the action fails, add a die to doom pool equal to the normal rating of your power die."]
["Unleashed 2","Step up or double any POWER SET power for one action.  If that action fails, take STRESS TYPE equal to that power die."]
["Versatile","Split POWER TRAIT into 2d at –1 step, or 3d at –2 steps."]

{"sheet":"Limits","index":5,"n_rows":10,"n_cols":2,"rows_kept":10,"cut":false,"hidden":false,"merged":[]}
["Conscious Activation","If stressed out, asleep, or unconscious, shutdown POWER SET.  Recover POWER SET when stress is recovered or you awake.  If TRAUMA TYPE is taken, shutdown POWER SET until trauma is recovered."]
["Exhausted","Shutdown any POWER SET power to gain 1 PP.  Recover power by activating an opportunity or during a Transition Scene."]
["Gear","Shutdown POWER SET and gain 1 PP.  Take an action vs  doom pool to recover."]
["Growing Dread","Both 1 and 2 on your dice count as opportunities when using a POWER SET power."]
["Honor Bound","May not spend PP when making reaction rolls during ritual combat or in response to a formal challenge."]
["Mutant","Earn 1 PP when affected by mutant-specific Milestones and tech."]
["Mutually Exclusive","Shutdown POWER SET A to activate POWER SET B.  Shutdown POWER SET B to recover POWER SET A."]
["Uncontrollable","Change any POWER SET power into a complication and gain 1 PP.  Activate an opportunity or remove the complication to recover the power."]
["Vulnerability","Step up physical stress received when attack is TYPE-based to earn 1 PP."]
["Vulnerability2","When making a reaction against ATTACK TYPE, take emotional stress equal to the effect die of the attack, regardless of whether you also take physical stress."]

{"sheet":"Output","index":6,"n_rows":0,"n_cols":0,"rows_kept":0,"cut":false,"hidden":false,"merged":[]}

{"sheet":"Output2","index":7,"n_rows":0,"n_cols":0,"rows_kept":0,"cut":false,"hidden":false,"merged":[]}

{"sheet":"Dice","index":8,"n_rows":0,"n_cols":0,"rows_kept":0,"cut":false,"hidden":false,"merged":[]}

{"sheet":"SW Updates","index":10,"n_rows":10,"n_cols":2,"rows_kept":10,"cut":false,"hidden":false,"merged":[]}
["V19","Bug report: Fixed occasional crashes when saving as JPG."]
["V19","Changed color selection for more user control."]
["V19","Added selection for light or dark text."]
["V19","Add color settings to .csv save files. "]
["V19","Added SW Updates tab."]
["V21","Added images. Image link location saves with the .csv file, although the image itself does not."]
["V21","Added radio nutton to use dark of light text to make more color options viable."]
["V21","Color choice now saves with the .csv file."]
["V22","Added font size adjustment to handle extra long trait names"]
["V23","Corrected error in vertical spacing for odd number of Specialties"]