Dicehaven

Tabletop RPG Podcast and Roleplaying Resources

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Star Trek Franz Joseph Starship Miniatures

I’m not quite ready to get into the world of model ships for Star Trek, but when I do finally pursue that, here are notes on what I’ve learned from my research.

Free STLs

I started my research by looking into STLs that I could print myself. I find the 3D, free fan-made models to be a mixed bag. Most don’t have a slot on which you can mount the ship on a stand, so you’d be doing some tricky drilling to retrofit that into the model. Having a stand-ready model is important enough that I’m willing to pay commercial rates for that.

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Stan’s Favorite Game Systems

I enjoy trying out new games, but I’ve also found that ‘mastering’ a game system often takes many sessions of running those rules. These days, I’m usually more comfortable converting an existing IP over to a game system I like and have mastered, rather than learning yet another rule system from scratch each time I run games in a new setting. Conversion does time some time, but so does learning a new system!

Anyway, with that background, here are my favorite game systems and some notes.

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Top Stuff I Want To Run Someday (Late 2023 Edition)

In a traditional dating back nine years, I like to inventory the ‘games I’m itching to run someday’. Interesting how things evolve: see my posts in early 2023, early 2022, late 2020, early 2020early 2019, 2017, 2016 and 2014 of things I was itching to run in prior years.

The big change this year is that I recently (for the first time ever!) came up with a list of my favorite game engines to use for campaigns I run. With a couple of exceptions (The One Ring and Pendragon) where there’s an amazing campaign tied to a particular ruleset, I will, for the most part, target to run my favorite systems, which at the moment are story games (Fate, QuestWorlds, and Kids on Brooms), D&D (BX D&D and D&D 5e), and d100 (either Chaosium’s BRP or d00Lite).

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Key Elements of Successful Play-by-Post

I was having a discussion with some fellow players in a Play-by-Post (PbP) game I’m in about what makes a PbP game work well (or not). So I thought I’d document my ideas on that here.

Having a good GM is key. If a GM doesn’t keep up with their posting rate and doesn’t keep the action moving, it can be a slog, and people will drop out due to boredom. So key ingredient #1 is having a good GM. If you play for a bit on on a given platform like GamersPlane.com you’ll eventually get to know several of the GMs and then be able to say ‘Oh, I want to get in that game because that person is a great GM!’

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