Dicehaven

Tabletop RPG Podcast and Roleplaying Resources

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Mutants & Masterminds After-Action Report

I had a great time playing Mutants & Masterminds last night with my game group. We are trying out different Superhero game systems to see which RPG would be the best fit for our collective GM and play-style preferences. Our group really loved playing Mutants & Masterminds and it is definitely a strong contender for future Superhero campaigns. After running it we had some ideas on how to make it easier to track damage and conditions.

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DC Heroes vs. DC Adventures (Mutants & Masterminds)

I’ve been doing a bit of reading on DC Heroes and its history and also reading up on Mutants and Masterminds (aka M&M, which is the generic version of Green Ronin’s ‘DC Adventures’; it’s the same system, but one has the DC characters and the other doesn’t). Based on forum posts and reading through the rules (and having played M&M 2e several years ago, but not having played DC Heroes), here’s my observations on the two systems. Continue reading

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