Redmark Adventures Volume 1

Redmark Adventures Volume 1’ is a concise collection of ten 1-sheet adventures.

36 page old-school adventure module
36 page old-school adventure module

Each adventure spans two pages and opens up to lay flat. Everything you need for a four-hour session is on those two pages, with the occasional custom monster stat block located in an easy-to-print/copy section in the appendix. Adventures are:

  • Modular — Rip them out and fold into any campaign you run.
  • Low-prep — Read a one-sheet adventure and be ready to run in fewer than fifteen minutes!
  • Discoverable — Play to see what happens! Lots of random encounters written in a loose, sandbox style means a collaboratively told story, increasing GM and player satisfaction.
Module includes an optional 1-page map and setting, perfect to print for your players
Module includes an optional 1-page map and setting, perfect to print for your players

Each adventure is stand-alone with the exception of a four-part story arc wrapping up in an epic, world-shattering conclusion.

This adventure module includes:

  • 10 1-sheet adventures — The core of the module is a set of low-prep, high-octane adventures with 5e stats and black-and-white maps.
  • 3 Pre-generated ‘Bullet Campaigns’ — This is a technique similar to Dungeon Worlds ‘Fronts’ or Fate’s ‘Issues’. Each Bullet Campaign is a faction or force in the world with diabolical plans. A list of NPCs and Escalations let gamemasters easily adapt those campaign events to the story unfolding at the table.
  • 1 Region Map — We include a one-page 8×10 hex area black-and-white map (each hex being 60 miles) with a one-page description. Use this world or swap in your own setting.
  • 1 City Map & 1 Village Map — Both black-and-white maps include a legend along with key issues and encounters, richly detailed and described on a two-page spread.
  • GM Tools — The product includes random encounters, random villages, a list of optional adventure seeds, lists of random NPC names, and other great tools to make the adventure alive, dynamic, and expandable for months of play.
Example of one of the ten 1-sheet adventures, each spanning two pages, with any custom monster stats in the appendix
Example of one of the ten 1-sheet adventures, each spanning two pages, with any custom monster stats in the appendix

 

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