Long-Term Middle-earth Campaign Roadmap

If I am able, I would love to intermittently play Middle-earth campaigns for years to come, and sequence them in such a way that over time we traverse sequentially the most interesting time periods for RPG adventures. Here’s a roadmap:

  • T.A. 1640 The Heroes of Arnor — Mercenaries for Lord Elasander, ally to Arthedain, last royal house of Arnor, attempt to boost border defenses in the wilds of Rhudaur, west of the Misty Mountains. (Already played this, concluded summer 2017).
  • T.A. 2941 (Events of The Hobbit)
  • T.A. 2947-2977 The Darkening of Mirkwood — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom. (Hope to play this next; a published campaign from Cubicle 7)
  • T.A. 3018-3021 (Events of The Lord of the Rings)
  • T.A. 3021 (End of the Third Age)
  • F.A. 15 Palantír Quest — Adventurers must survive the wilds and ancient ruins to find a legendary palantíri needed by King Elessar. (Hope to play this someday; a published campaign from I.C.E. using MERP rules)
  • F.A. 29 A Scourge of Wyrms — Dark forces lead to a arise of Wyrms (dragons) and a ring of shadowy spies who threaten the throne of King Elessar. (Hope to play this someday; a custom campaign)
  • F.A. 121 The Wrath of Shadows — In the wake of Arwen’s death, a powerful figure arises with ties to Sauron, wielding a mysterious artifact known as the Vandilmaril. (Hope to play this someday; a custom campaign)

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