Archive | D&D

Redmark Session 05: The Wizard Who Went Splat

January 30, Third Age 1331 Hashar the Bugbear may be a black-hearted minion of evil, but he’s good to have on your team when you need a magically locked door busted open or an enemy’s body desecrated. More on that later. Part I: Rumors Lundie and Ghost Dancer returned to basecamp from their errands, and […]

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Redmark Session 04: Reverse Ambush

January 29, Third Age 1331 — Midday (Quick recap of the Feb. 23 game) Stealing up on the castle at Bone Hill, the heroes found themselves ambushed, much in the way they had ambushed the Bugbear patrols the day before. Due to some great alertness, the heroes were not caught flatfooted, and prevailed over their […]

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Redmark Session 03: Bugbear Patrols

January 28, Third Age 1331 — Midday As if the name of the place, Bone Hill, wasn’t enough, the sighting of the two bugbears raises new concerns about what forces might lie in wait inside the old keep. Unwilling to risk kicking the proverbial hornets nest without more information, the party begins scouting the surrounding […]

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Redmark Session 02: In Search of Bone Hill

January 26, Third Age 1331 — Night It is a busy evening at The Minotaur and The Emperor Inn. Before our heroes settle into their rooms for the night, love is in the air. Quintos and his unseen servant seek to steal the luscious Lyndette, a “waitress” who is more than willing to serve—for the […]

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D&D 5e Skill Check Best Practices

I’ve reread the 5e skill check rules and looked at adventure examples from the 5e Starter Set, as well as best practices folks have posted on the forums. Here’s my summary of skill check in my own words. Investigation versus Perception If a check relies more on reasoning than on the senses, roll Intelligence (Investigation). If the check relies […]

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The Captive of Dardrin’s Deep 02: The Secret of Sky Elves

See the full photo album. Had a great conclusion to the adventure! The heroes ventured into a subterranean shrine, had some interesting conversations with a giant Coy fish, and ended up fighting the ghost of the previous shrine-priest. See below for the map I never got around to showing you! Final conflict took place in […]

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The Captive of Dardrin’s Deep 01: The Spire of Gold

After a vision with clues to saving a spell-slumbering elvish maid, the heroes ventured into the dangerous territory of the Red Centaurs to brave the perils of the Spire of Gold. After some adept thinking the party’s druid used a vine whip to fasten rope to the towers top. Scaling the outside of the tower, […]

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The Elf Woman in the Vision

The Captive of Dardrin’s Deep: Prelude

You’ve travelled alone thus far, but after a few pints shared with some interesting travelers you met this evening at the inn, you think you’ve found some companions you might venture with on the morrow. That night, as you turn in for the evening, you sleep fitfully. You feel like someone in the distance keeps whispering […]

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