Tabletop RPG Podcast and Roleplaying Resources

Month: July 2016 (Page 3 of 5)

DIY Initiative Tracker for Mongoose Traveller 2nd Edition

Here’s how I do initiative for Mongoose Traveller 2nd Edition. (Which is amazing by the way! Go buy it now!).

There’s a cool initiative mechanic where a player can use Tactics to grant a +6 initiative bonus to allies (and -6 to enemies), but this applies to the first round only. So initiative changes after the first round of combat if someone is using Tactics.

To make this super-easy, I took Paizo’s GameMastery Combatpad extra magnets (you can buy them here, although the style of the magnets have changed from what I have from a few years back). I use one color for allies, and a darker color for enemies. I place the magnets on a cheap magnetic marker board I got from Target.

I mark down the player and enemies names on the left of the magnets. On the right side I put the natural initiative score and add the Tactics modifier (if there is any). After the first round I shuffle the magnets around. I alway have the players ranked in order of initiative for easy scanning. I also can put notes (like die modifiers or conditions) next to their names.

You can also delegate this to another player to keep track of; one less thing for the GM to do!

Combat Tracker for Traveller

DIY Vinyl Banners for RPG Battlemats

Folks have been asking me about the battlemat I’m using for my Traveller games, so I thought I’d describe how I created it. Not terribly hard to do so give it a try!

15mm Miniatures on my Vinyl Battlemat.

15mm Miniatures on my Vinyl Battlemat.

I like to do DIY (do-it-yourself) terrain and RPG tools. I’ve got a couple of campaigns coming up that use 15mm miniatures. The standard 1″ grid maps used in 28mm won’t cut it when using miniatures in this scale. I like 15mm for games where shooting with modern weapons is a focal point and you need to make ranged weapons meaningful (28mm is better for Fantasy / melee combat, whereas 15mm miniatures let’s you take advantage of differences in ranged weapons).

I wanted something portable, something that I could quickly set up, and that didn’t cost a mint. I settled on creating my own vinyl battlemats and printing them from BannersOnTheCheap.com.

Vinyl itself is a great material for battlemats. Its strong, durable, and lets you write on it with dry or wet erase markers.

I bought the map image file from WargamePrint on DriveThruRPG. They have a full selection of battlemat images with all sorts of terrain ranging from deserts to jungles to seas. You can get their test printable files download for free to check out their terrain. It’s amazing!

mat1

4×10 foot vinyl mat from BannersOnTheCheap.com

I decided to print out a 4’x10′ banner, which lets me get two battlemats for a total of about $40 plus S&H and tax. The tan / sand texture I’ll cut up to be ‘roads’ to lay down on the grassy battlemat.

mat2

Vinyl Shears

You’ll want some heavy-duty Vinyl Shears to cut the material.

mat3

Trim off the edge

I used Gimp (Photoshop also works) to stitch together the enormous map files into the big 4×10′ image. I sized them so that they didn’t stretch to the border since BannersOnTheCheap doesn’t do a ‘bleed’ that prints to the edge. Use the shears to trim the edges and cut up what you want.

mat4

Close-up of printing quality

One thing to be aware of, the printing quality is a bit grainy. It’s always this way (I’ve ordered multiple times from them). Not a big deal though, from a few inches away you won’t be able to tell very much.

mat5

Final Product

Here’s the sand vinyl strips cut up and used as a road that I laid down on top of the grassy mat. 15mm miniatures and some DIY terrain on top finish it off!

mat6

Battlemat on my game table

Here’s the final product on my gametable. Want a gametable like this? See my blog post on creating a DIY stowable game table.

Leviathan Session 01: Spectator Sport

Leviathan-0

15mm Scale with Centimeters for Movement Units

Ran the first game of what promises to be a recurrent ‘background’ campaign that I run intermittently. It’s an adaptation of The Last Parsec’s “Leviathan”, a Savage Worlds setting I’m converting over to Mongoose Traveller 2nd Edition. Game tonight was a blast! Some photo highlights are below.

I used 15mm miniatures on a 4×6′ BannersOnTheCheap.com vinyl mat. Used rules where 1 centimeter equaled 1 square (which is 1.5 meters). So players have a normal move of 6 centimeters. Really helped in making ranged combat distances matter.

Leviathan-1

Velociraptor style critters using pack tactics to gang up on Jeff’s character

15mm metal miniatures were mixed with Axis & Allies Miniatures plastic minis and some home-made terrain and rocks from a space miniatures game.

Leviathan-2

Vinyl game-mat looked pretty good, plus you could use wet or dry erase on it.

The ‘A-Pex’ beast (this one was just a baby!) had 165 Hits (or hit points for D&D folks). The characters just barely outran it to the flyer.

Leviathan-3

Run!!!!

Leviathan-4

A-Pex beast says ‘I … am … HUNGRY!’

I love how the 15mm scale lets you make mundane terrain and miniatures ‘big’. Jeff’s character did a full-auto burst of gunfire right into the creatures mouth. If the shot had not felled the creature, it could have been good-bye for Jeff’s character! Luckily he took the beast down!

I also loved Mongoose Traveller. We had some 6 pretty nasty creatures that each took 2-3 different hits to take them out, plus the A-Pex big monster at the end. We had 10 rounds of combat (3 just running across the long road to the flyer), 10 total combatants, and a total of 55 minutes of action. Probably half that time was looking up rules since we were new to Mongoose Traveller 2e. It runs fast — taking out rounds for running, those were 8 minute combat rounds which we could probably do in 4 or 5 minutes once we’re up to speed on the rules (that was for 3 players; it probably would take 10 minute combat rounds with 6 players). Very fast paced. Loved it!

Upcoming Games

Screenshot 2016-06-13 08.49.15Stay tuned for email RSVPs. Email Stan if you have questions.

  • Traveller One-Shot — Tuesday, July 12 6:30pm (Stan’s House. Robert, Jeff, Chris, Stan = Yes)
  • Gaslight Heroes — Saturday, July 14 6:30pm (Stan’s House. Stan, Jeff, Mason = Yes; Kevin, John = No; Todd TBD)
  • 50 Fathoms — Saturday, July 16 6:30pm (Stan Out of Town; Jeff Hosts, Jim Bob Out, John a Maybe, Kevin is a Yes)
  • Boot Hill — Tuesday, July 19 6:30pm (Stan or Jeff’s House, Robert out, Chris, Stan, Jeff = Yes, others TBD)
  • Boot Hill — Tuesday, July 21 6:30pm (Stan or Jeff’s House, Robert out, Chris, Stan = Yes; Jeff = No others TBD)
  • Ragnarok Group — Saturday, July 23 1pm-8:30pm (John or Stan’s House; Jeff out, Robert out)
    — 1-3pm — Lankhmar Part II
    — 3-8:30pm —Boot Hill or Imperium?
  • Gaslight Heroes — Thursday, July 28 6:30pm (Stan’s House; Jeff Out, Robert out)
  • 50 Fathoms (Jeff out, alternate gaming?) — Saturday, July 30 6:30pm (Jeff, Kevin, Robert = No; John = Yes)

Traveller Organized Play

Screenshot 2016-07-11 09.15.43Inspired by Adrian Romero’s blog post at http://redbox.wikidot.com/meta-traveller-acheivements, here is a system of Organized Play I’m proposing for upcoming Dicehaven Traveller games. [Update: after consulting with Mason we determined the XP and Bennies sort of ‘break’ the hard sci-fi feel of Traveller, so we won’t be using the XP/Bennies parts, although we will be doing the shared universe].

Shared Universes

Imperium Universe

There will be a shared Imperium universe. If we have multiple campaigns, mini-campaigns, or one-shots, they all take place in a common Imperium setting. GM’s normally should select a different subsector and will have full freedom of play in those isolated areas of the galaxy. To prevent disrupting other concurrent campaigns, GMs should not introduce setting-wide events (such as extinct-events, new sentient species, secret origins of a species, or a civil war that spans the Imperium) unless first consulting other current GMs.

Other Universes

Other universes and IPs (such as Star Trek or Firefly) also qualify for Organized Play and player rewards so long as 1) the group approves and 2) the games use some version of the Traveller rules.

Player Rewards

Imperium players accomplish earn experience points (XP) and increase their Imperium Player Level. Player receive Bennie levels at levels 1, 3, 5, and 7. These bennies can be used in any Imperium game. A player at level 5 had 3 bennies, meaning each game they start with 3 bennies they can use in all Organized Play games. At levels 2, 4, and 6, the players receive a Windfall which is cash or another benefit they can apply to the single character of their choice.

[table id=6 /]

Restarting Levels

A player who achieves 251 or more XP immediately loses 250 XP and again becomes  a Level 1 Player. The player should consider retiring their most experience character, though this is optional.

Once players restart levels, you can differentiate player advancement through the use of Ranks. A level 1 Veteran is slightly more experienced player than a level 7 Explorer, even though the level 1 Veteran has lower Bennies at the moment. Higher ranked players have greater bragging rights 🙂

[table id=7 /]

Bennies

These work similar to Savage Worlds bennies — you get +2 or a reroll on any die roll (but you can keep the better of your two die rolls).

Windfalls

At present this would be a roll on the Mustering Out benefits for your career (your choice of Cash or Benefits). I might replace this with a new Windfall table. If we add a Windfall table, here’s how it would work:

Roll on the Windfall table. Reroll any result that you’ve achieved before during your current level progression. Apply Windfall results to the character of your choice.

Earning XP

Playing

  • Play in a session — 3 XP
  • Mentor new player in their first session — 1 XP
  • Run a session — 5 XP

Disaster

  • Character killed — 10 XP
  • Player willingly lets their character get into major trouble — 3 XP
  • Suffer uniquely entertaining random mishap — 1 XP

Player Goals

A player can have a Major Goal for each character. You can have at most one Major goal at a time for a character, and can replace it with a new goal after the current one is resolved.

  • Announce and document a GM-approved Major Goal for a character you’ve played for at least one session — 1 XP
  • Character accomplishes a significant step towards their Major Goal — 2 XP
  • Character achieves their Major Goal — 5 XP

Team Goals

Three or more players may determine a Major Goal for their team. The characters must have been been together for at least one game session.

  • Announce and document a GM-approved Major Goal for a team of 3 or more characters — 1 XP per player
  • Team accomplishes a significant step towards their Major Goal — 3 XP per player
  • Team achieves their Major Goal — 10 XP per player

World Building

  • Post session log  — 1 XP
  • Post a GM-approved player-built world, culture or game tool — 2 XP
  • Post relevant media for game sessions such as illustrations, map, or photos of a game — 1 XP
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